This is a first try at using TSL230R to measure HRV (Heart Rate Variability) levels. It will be used as part of a larger project to collect users’ heart rates and translate this data onto a mobile (potentially wearable) screen as a non-verbal messaging system that reveals a somewhat hidden state of ‘being’. The messages will be set to be sent according to the value range of the heart beats as dynamic visualizations (for the time being I will be using Processing). In addition to this, each message will have a specific time span and a specific ‘mood’ or ’emotion’ attached to it. To do this I will be using a second variable EEG: Electroencephalography. HRV and EEG are interesting values to juxtapose as they symbolically represent the physical, biological, and social connections existing between the heart and the brain. This second variable will add a level of randomness to the system, which will enable messages to have a wider visual scope.
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“Evaluating Usability Throughout Design and Development” – Joseph Dumas & Janice Redish
Joseph Dumas & Janice Redish analyze the potential benefits of combining various evaluation methods as complementary tools for usability testing in the context of usability engineering.
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces – Carolyn Snyder
Carolyn Snyder proposes a definition of paper prototyping as 'a variation of usability testing where representative users [...] [interact] with a paper version of the interface that is manipulated by a person "playing computer" ' (italicized in original, p.4).
The aim of her book is to extend the practice of paper prototyping to a variety of HCI platforms for non-expert users to adopt as a practical tool for creating and testing their products during the development process.
Sketching User Experiences (1)- Bill Buxton
In "Interacting with Paper," Bill Buxton proposes paper prototyping which he calls 'paper interfaces' as an alternative and a better solution to testing user experiences before starting the design process. The author suggests that paper holds powerful affordances that represent systems of control that users respond to and experience, both in terms of a sketch's control over users' actions (control commands) as well as its faculty to lead users to focus on the 'experience' and 'usability' of an interface rather than on its aesthetic feel or design.
“Defining Goals and Concerns” and “Deciding Who Should Be Participants” – Joseph Dumas & Janice Redish
Before you begin testing it is important to set your primary evaluation goals and concerns. Once those have been defined, it will be possible to plan a usability test accordingly. Dumas & Redish raise the following processes: making choices among goals and concerns; moving from general concerns to specific ones; and understanding sources of goals and concerns.
“An Interview with Don Norman.” – Howard Rheingold
Norman stressed the importance of understanding the logic behind the act of designing, which includes considerations for the human factor. In this interview he sets ground rules for 'good design' and focuses on the idea that design should be inherently 'humane'; which is to say that technological tools need to be thought of with a user-centered approach. "Cultivate Sensitivity to Design" explains how experimenting (observing, testing, etc.) helps designers reach a place of "empathy" for the user and simplifies complex products or systems in accordance to audience feedback.
The Simplicity Shift – Scott Jenson
Scott Jenson defines 'feature blindness' as users being blinded by a feature list. He identifies the bottom-up approach of creating a user persona and a task scenario as more efficient than the top-down approach, in terms of organizing a commonsensical hierarchy of a product's features. The ideal visualization would be to 'tame' the feature list and prioritize features in accordance to a set of usage requirements and subsequent usage frequency.