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“calm technology” (Weiser & Brown, 1996)
According the Mark Weiser and John Seely Brown (1996), "peripheral information" extends the notion of "affordances" to describe action enabling technologies that are reachable, yet on the periphery of perception and therefore encalming.
Designer/Artist + Co-Creation
With the advent of new technologies and the rapid dissemination and accessibility of information, artists and designers develop increasingly sophisticated ways of thinking about the world in visual forms and of approaching open-ended questions or specific problems in new and exciting ways. It seems that design and art now represent blurred categorizations: artists and designers grow more apt at interchanging roles and are increasingly willing to collaborate and co-create.
Sketching User Experiences (2)- Bill Buxton
Bill Buxton defines "best practices" in designing for user experiences as a combination of both methods and skills relating to ideation: sketching, testing and problem-solving.
Armando Guiller
Armando Guiller is a mechanical engineer by training, and a growing artist by passion, and has won numerous honorary awards. His sculptural work has the ability to communicate with scientists, engineers and artists, as it involves craft, mathematical precision, and highly conceptual and philosophical investigations into spatial and perspectival associations. He uses both industrial (metal) and natural (wood) materials, which he treats himself with heavy machinery.
Golan Levin
As a quest for expanding the vocabulary of social practices and of the object-subject relationship, emotional technology (smart, intelligent) simulates human behaviour and creative energy. It revisits the environment anew for new types of interactions and explorations.
Golan Levin is a software artist who creates screens and robotic objects that study sound, speech, movement, and gaze.