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Meadows’ Leverage Points in Complex Systems
"[R]ules for self-organization […] govern how, where, and what the system can add onto or subtract from itself under what conditions." (Meadows, 1999:15)
Self-organizing structures allow a system to change, evolve, and sustain itself as external actors and internal entities affect and impact its systemic structure overtime; thus, developing new response mechanism and enacting new rules and behaviors.
The decentralized mindset
Decentralized Computing emerges from the understanding of self-organizing systems in nature. This model, by its implicit plurality and distributed scope, makes use of the behavioral patterns and systemic structures of micro-world organisms to facilitate communication between objects (hardware) and non-objects (software). It allows individual devices to communicate as a unified whole. For Mitchel Resnick (1994) decentralization is crucial to redrafting our images of ourselves and the larger social and environmental system we live in.
Shaping Future Interactions: AI, Ethics, and Robo-Utopia
There is no more significant time to be a designer than the present and no greater reward than creating something new and contributing to the betterment of others, but this also comes with a huge responsibility. As new and emerging technologies evolve at an unprecedented pace, we must ask ourselves: if this pace continues to accelerate, what challenges will we face?
On UX Debt
According to Aarron Walter's "Hierarchy of User Needs," which follows Maslow's framework of Hierarchy of (Human) Needs, the functional measure lives at the lowest level of the quality axis and supports the increasingly qualitative measures: reliable, usable, and pleasurable; the latter sitting at the top of the pyramid denoting the ideal, target or "peak" experience.
defining: Ubiquitous Computing
In 1991, Mark Weiser defined ubiquitous computing (which he also calls "embodied virtuality", as opposed to virtual reality) as invisible and indistinguishable from the "fabric of everyday life"; that is, from human behavior. Which is to say that ubiquitous computing aims at providing humane tools with which beings can continue dealing with their world in very much the same behavioral ways.